{"id":1643,"date":"2006-09-03T09:28:57","date_gmt":"2006-09-03T16:28:57","guid":{"rendered":"http:\/\/www.andreaswacker.com\/blog\/2006\/09\/03\/fallingwater\/"},"modified":"2006-09-03T09:28:57","modified_gmt":"2006-09-03T16:28:57","slug":"fallingwater","status":"publish","type":"post","link":"https:\/\/www.andreaswacker.com\/blog\/2006\/09\/03\/fallingwater\/","title":{"rendered":"fallingwater"},"content":{"rendered":"<p><a href=\"http:\/\/www.youtube.com\/watch?v=Tqsk4WARk2I\"> in halflife <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>in halflife<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16,15],"tags":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v23.0 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Fallingwater in Half-Life: When Architecture Meets Gaming<\/title>\n<meta name=\"description\" content=\"Exploring a virtual recreation of Frank Lloyd Wright&#039;s Fallingwater in Half-Life. 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